2

Builder("Untitled", )
{
  Parts2(2,2,2, 1, 0, 201, 0);
  Exparam(0, 0, 0, 0, 0);
  Quaternion(-0.005832, 0.000000, -0.999983, 0.000000);
  Vector(0.000000, 0.000000, 0.000000);

  Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.004039, 0.003573, -0.885865, -0.463911, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
  Motion("Untitled", 2, 2, 2, 30, 0, 0, -0.019391, 0.006932, -0.995788, -0.089340, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
  Motion("Untitled", 3, 3, 4, 30, 0, 0, -0.005832, 0.000000, -0.999983, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
  Motion("Untitled", 4, 4, 4, 10, 0, 0, -0.005832, 0.000000, -0.999983, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
  Motion("Untitled", 5, 5, 5, 10, 0, 0, -0.005832, 0.000000, -0.999983, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
  Motion("Untitled", 6, 6, 6, 30, 0, 0, -0.017744, 0.010452, -0.994841, 0.099333, 0.000000, -0.669456, -0.027894, 1, 1.000000, 1.000000, 1.000000 );
  Motion("Untitled", 7, 7, 8, 15, 0, 0, -0.015731, 0.013289, -0.963933, 0.265345, 0.000000, -2.861636, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
  Motion("Untitled", 8, 8, 8, 30, 0, 0, -0.015731, 0.013289, -0.963933, 0.265345, 0.000000, -3.261636, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
  Motion("Untitled", 9, 9, 6, 20, 0, 0, -0.017744, 0.010452, -0.994841, 0.099333, 0.000000, -0.669456, -0.027894, 1, 1.000000, 1.000000, 1.000000 );;

  Builder("Untitled", stgcor.x)
  {
    Parts2(2,2,2, 1, 0, 21, 0);
    Exparam(0, 0, 0, 0, 0);
    Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
    Vector(0.000000, 0.000000, 0.000000);

    Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.997577, 0.069517, 0.001442, -0.002445, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.998219, -0.059644, 0.000000, 0.000696, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 3, 3, 4, 30, 0, 0, 0.978863, -0.141341, -0.147767, 0.003909, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 4, 4, 4, 10, 0, 0, 0.895843, -0.166966, -0.400946, 0.093968, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 5, 5, 5, 10, 0, 0, 0.895843, -0.166966, -0.400946, 0.093968, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.968008, -0.250777, -0.003619, 0.007677, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 7, 7, 8, 15, 0, 0, 0.981250, -0.192641, -0.002513, 0.005547, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.981250, -0.192641, -0.002513, 0.005547, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 9, 9, 6, 20, 0, 0, 0.968008, -0.250777, -0.003619, 0.007677, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

    Builder("Untitled", stgaru.x)
    {
      Parts2(2,2,2, 1, 0, 103, 0);
      Exparam(0, 0, 0, 0, 0);
      Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
      Vector(-1.477988, 1.037736, 0.000000);

      Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.956223, -0.125114, -0.135105, -0.227442, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.930026, -0.213438, 0.144133, -0.262148, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 3, 3, 4, 30, 0, 0, 0.461071, 0.801314, -0.270089, -0.269000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 4, 4, 4, 10, 0, 0, 0.679029, 0.613853, 0.078280, -0.394938, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 5, 5, 5, 10, 0, 0, 0.646793, 0.628531, 0.161614, -0.400610, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.620962, 0.555315, -0.492058, -0.252804, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 7, 7, 8, 15, 0, 0, 0.892541, -0.083218, 0.255678, -0.362041, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.934148, -0.005034, 0.097705, -0.343215, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 9, 9, 6, 20, 0, 0, 0.620962, 0.555315, -0.492058, -0.252804, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

      Builder("Untitled", stgard.x)
      {
        Parts2(2.6,2.6,2.6, 1, 0, 23, 0);
        Exparam(0, 0, 0, 0, 0);
        Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
        Vector(-0.566038, -1.792452, 0.000000);

        Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.979580, 0.188230, -0.003887, -0.070557, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.961916, 0.271390, -0.011981, -0.030360, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 3, 3, 4, 30, 0, 0, 0.860912, 0.445379, 0.169759, 0.177904, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 4, 4, 4, 10, 0, 0, 0.852154, -0.074972, -0.515050, -0.054196, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 5, 5, 5, 10, 0, 0, 0.760473, 0.086580, -0.642899, 0.029417, -0.002660, 0.123274, 0.036394, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.973811, 0.089005, 0.193602, -0.079300, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 7, 7, 8, 15, 0, 0, 0.953493, 0.256983, -0.155963, -0.022047, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.953493, 0.256983, -0.155963, -0.022047, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 9, 9, 6, 20, 0, 0, 0.973811, 0.089005, 0.193602, -0.079300, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

        Builder("Untitled", stggun.x)
        {
          Parts2(8,8,8, 1, 0, 113, 0);
          Exparam(0, 0, 0, 0, 0);
          Quaternion(0.713805, -0.700345, 0.000000, 0.000000);
          Vector(-0.000170, -1.677396, -0.533712);

          Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.713805, -0.700345, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.713805, -0.700345, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 3, 3, 4, 30, 0, 0, 0.713805, -0.700345, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 4, 4, 4, 10, 0, 0, 0.709720, -0.686466, 0.112223, -0.111666, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 5, 5, 5, 10, 0, 0, 0.617537, -0.772742, 0.146300, -0.010661, 0.061746, 0.309440, -0.115100, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.717303, -0.639775, 0.275775, -0.010670, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 7, 7, 8, 15, 0, 0, 0.713805, -0.700345, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.713805, -0.700345, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 9, 9, 6, 20, 0, 0, 0.717303, -0.639775, 0.275775, -0.010670, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

          Builder("Untitled", )
          {
            Parts2(2,2,2, 1, 0, 0, 0);
            Exparam(0, 0, 0, 0, 1431);
            Quaternion(0.000385, 0.011664, -0.999751, 0.019033);
            Vector(-0.007392, 0.492888, -7.861602);

            Motion("Untitled", 1, 1, 1, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 2, 2, 2, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 3, 3, 4, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 4, 4, 4, 10, 0, 0, 0.004472, -0.683197, 0.730218, -0.002252, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 5, 5, 5, 10, 0, 0, 0.000000, -0.668877, 0.743373, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 6, 6, 6, 30, 0, 0, -0.009632, -0.145182, 0.989180, 0.018780, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 7, 7, 8, 15, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 8, 8, 8, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
            Motion("Untitled", 9, 9, 6, 20, 0, 0, -0.009632, -0.145182, 0.989180, 0.018780, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

          }
        }
      }
      Builder("Untitled", stgamc.x)
      {
        Parts2(1.4,1.4,1.4, 1, 0, 0, 0);
        Exparam(0, 0, 0, 0, 0);
        Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
        Vector(-0.534598, 0.660330, 0.374094);

        Motion("Untitled", 1, 1, 1, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 2, 2, 2, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 3, 3, 4, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 4, 4, 4, 10, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 5, 5, 5, 10, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 6, 6, 6, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 7, 7, 8, 15, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 8, 8, 8, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 9, 9, 6, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

      }
    }
    Builder("Untitled", stgalu.x)
    {
      Parts2(2,2,2, 1, 0, 102, 0);
      Exparam(0, 0, 0, 0, 0);
      Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
      Vector(1.415094, 1.069182, 0.000000);

      Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.935285, 0.075754, -0.030526, 0.344341, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.959065, -0.046821, -0.069327, 0.270546, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 3, 3, 4, 30, 0, 0, 0.920071, 0.042766, -0.269611, 0.280981, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 4, 4, 4, 10, 0, 0, 0.891696, 0.253349, -0.198869, 0.318032, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 5, 5, 5, 10, 0, 0, 0.905478, 0.090470, -0.254030, 0.327710, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.746267, 0.528090, 0.298478, 0.274077, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 7, 7, 8, 15, 0, 0, 0.880561, -0.051025, -0.257398, 0.394657, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.939609, 0.119531, -0.158233, 0.278943, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 9, 9, 6, 20, 0, 0, 0.746267, 0.528090, 0.298478, 0.274077, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

      Builder("Untitled", stgald.x)
      {
        Parts2(2.6,2.6,2.6, 1, 0, 201, 0);
        Exparam(0, 0, 0, 0, 0);
        Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
        Vector(0.566038, -1.729560, 0.000000);

        Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.979486, 0.198030, 0.028203, 0.024417, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.936821, 0.311660, 0.149022, 0.055009, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 3, 3, 4, 30, 0, 0, 0.784513, 0.554399, 0.255094, 0.110034, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 4, 4, 4, 10, 0, 0, 0.803821, 0.451489, 0.373204, 0.103675, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 5, 5, 5, 10, 0, 0, 0.803821, 0.451489, 0.373204, 0.103675, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.733020, 0.509221, 0.395800, 0.216143, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 7, 7, 8, 15, 0, 0, 0.782012, 0.524044, 0.326251, 0.085990, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.873999, 0.234780, 0.407274, 0.123010, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 9, 9, 6, 20, 0, 0, 0.733020, 0.509221, 0.395800, 0.216143, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

      }
      Builder("Untitled", stgamc.x)
      {
        Parts2(1.4,1.4,1.4, 1, 0, 0, 0);
        Exparam(0, 0, 0, 0, 0);
        Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
        Vector(0.691836, 0.628828, 0.402870);

        Motion("Untitled", 1, 1, 1, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 2, 2, 2, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 3, 3, 4, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 4, 4, 4, 10, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 5, 5, 5, 10, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 6, 6, 6, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 7, 7, 8, 15, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 8, 8, 8, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 9, 9, 6, 20, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

      }
    }
    Builder("Untitled", stgbur.x)
    {
      Parts2(2.6,2.6,2.6, 1, 0, 0, 0);
      Exparam(0, 0, 0, 0, 0);
      Quaternion(0.798157, 0.602450, 0.000000, 0.000000);
      Vector(-1.389364, 0.172840, 1.511256);

      Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.832841, 0.552556, -0.006171, -0.031929, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.864176, 0.500686, -0.050050, 0.003049, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 3, 3, 4, 30, 0, 0, 0.871112, 0.487513, -0.058539, 0.008251, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 4, 4, 4, 10, 0, 0, 0.945597, 0.312544, -0.087911, 0.020840, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 5, 5, 5, 10, 0, 0, 0.945597, 0.312544, -0.087911, 0.020840, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.996012, 0.022831, -0.082176, 0.026203, -0.108126, 0.811864, 0.857160, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 7, 7, 8, 15, 0, 0, 0.990305, -0.113179, 0.076423, 0.025443, 0.006108, 1.316826, 0.390400, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.990305, -0.113179, 0.076423, 0.025443, 0.006108, 1.316826, 0.390400, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 9, 9, 6, 20, 0, 0, 0.987953, -0.125012, -0.080244, 0.043389, -0.108126, 0.811864, 0.857160, 1, 1.000000, 1.000000, 1.000000 );;

      Builder("Untitled", stgcri.x)
      {
        Parts2(0.2,0.2,0.2, 1, 0, 0, 0);
        Exparam(0, 0, 0, 0, 0);
        Quaternion(0.098453, 0.995142, 0.000000, 0.000000);
        Vector(0.071906, 2.458306, -1.695496);

        Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.172893, 0.697687, 0.638423, 0.275242, -0.091980, 0.109816, -0.123754, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.004678, 0.954209, -0.007129, 0.299020, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 3, 3, 4, 30, 0, 0, 0.004678, 0.954209, -0.007129, 0.299020, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 4, 4, 4, 10, 0, 0, 0.004678, 0.954209, -0.007129, 0.299020, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 5, 5, 5, 10, 0, 0, 0.004678, 0.954209, -0.007129, 0.299020, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.402981, 0.891022, 0.161369, 0.132841, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 7, 7, 8, 15, 0, 0, 0.996681, -0.010142, -0.080771, 0.000723, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.996562, -0.015169, -0.081440, 0.001186, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 9, 9, 6, 20, 0, 0, 0.480486, 0.847253, 0.190988, 0.121737, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

        Builder("Untitled", stgbmh.x)
        {
          Parts2(4,4,4, 1, 0, 0, 0);
          Exparam(0, 0, 0, 0, 1432);
          Quaternion(0.713805, 0.000000, -0.006365, 0.700316);
          Vector(0.068092, -0.015072, 0.063718);

          Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.713805, 0.000000, -0.006365, 0.700316, -0.196538, -0.001916, -0.034144, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.713805, 0.000000, -0.006365, 0.700316, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 3, 3, 4, 30, 0, 0, 0.713805, 0.000000, -0.006365, 0.700316, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 4, 4, 4, 10, 0, 0, 0.713805, 0.000000, -0.006365, 0.700316, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 5, 5, 5, 10, 0, 0, 0.713805, 0.000000, -0.006365, 0.700316, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.708650, 0.115088, 0.141916, 0.681491, -0.365514, 0.070990, 0.075470, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 7, 7, 8, 15, 0, 0, 0.713805, 0.000000, -0.006365, 0.700316, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.710208, 0.140655, 0.063639, 0.686855, -0.383700, 0.019396, -0.007124, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 9, 9, 6, 20, 0, 0, 0.724025, 0.095207, 0.158922, 0.664430, -0.365514, 0.070990, 0.075470, 1, 1.000000, 1.000000, 1.000000 );;

        }
        Builder("Untitled", stgbmh.x)
        {
          Parts2(4,4,4, 1, 0, 0, 0);
          Exparam(0, 0, 0, 0, 1432);
          Quaternion(0.713805, 0.000000, 0.006365, -0.700316);
          Vector(-0.009434, -0.061772, 0.032144);

          Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.713805, 0.000000, 0.006365, -0.700316, 0.190260, 0.063170, 0.022958, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.713805, 0.000000, 0.006365, -0.700316, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 3, 3, 4, 30, 0, 0, 0.713805, 0.000000, 0.006365, -0.700316, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 4, 4, 4, 10, 0, 0, 0.713805, 0.000000, 0.006365, -0.700316, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 5, 5, 5, 10, 0, 0, 0.713805, 0.000000, 0.006365, -0.700316, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.703707, 0.179869, -0.139234, -0.673096, 0.167254, 0.049220, 0.186078, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 7, 7, 8, 15, 0, 0, 0.713805, 0.000000, 0.006365, -0.700316, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 8, 8, 8, 30, 0, 0, -0.689484, -0.020760, -0.052826, 0.722073, 0.179052, -0.007776, -0.008550, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 9, 9, 6, 20, 0, 0, 0.693067, 0.147737, -0.174072, -0.683763, 0.167254, 0.049220, 0.186078, 1, 1.000000, 1.000000, 1.000000 );;

        }
      }
    }
    Builder("Untitled", stgbul.x)
    {
      Parts2(2.6,2.6,2.6, 1, 0, 0, 0);
      Exparam(0, 0, 0, 0, 0);
      Quaternion(0.815777, 0.578367, 0.000000, 0.000000);
      Vector(1.435556, 0.133050, 1.568562);

      Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.841632, 0.539088, 0.013464, 0.029301, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.898837, 0.436359, -0.002315, -0.040972, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 3, 3, 4, 30, 0, 0, 0.898837, 0.436359, -0.002315, -0.040972, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 4, 4, 4, 10, 0, 0, 0.952308, 0.302763, 0.012895, -0.035760, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 5, 5, 5, 10, 0, 0, 0.952308, 0.302763, 0.012895, -0.035760, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.986657, -0.003858, 0.161649, 0.019083, 0.460118, 0.747218, 0.833620, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 7, 7, 8, 15, 0, 0, 0.990998, -0.132734, -0.013115, 0.011529, -0.026380, 1.266616, 0.377986, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.990998, -0.132734, -0.013115, 0.011529, -0.026380, 1.266616, 0.377986, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 9, 9, 6, 20, 0, 0, 0.983819, -0.077779, 0.161124, 0.009570, 0.460118, 0.747218, 0.833620, 1, 1.000000, 1.000000, 1.000000 );;

      Builder("Untitled", stgcri.x)
      {
        Parts2(0.2,0.2,0.2, 1, 0, 0, 0);
        Exparam(0, 0, 0, 0, 0);
        Quaternion(0.073678, 0.997282, 0.000000, 0.000000);
        Vector(-0.083196, 2.543192, -1.621442);

        Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.185250, 0.751080, -0.537793, -0.335171, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 2, 2, 2, 30, 0, 0, -0.006206, 0.947641, 0.006590, -0.319210, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 3, 3, 4, 30, 0, 0, -0.006206, 0.947641, 0.006590, -0.319210, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 4, 4, 4, 10, 0, 0, -0.006206, 0.947641, 0.006590, -0.319210, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 5, 5, 5, 10, 0, 0, -0.006206, 0.947641, 0.006590, -0.319210, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.359250, 0.911123, -0.089935, -0.180846, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 7, 7, 8, 15, 0, 0, 0.999130, 0.017678, 0.025166, 0.028171, -0.031712, 0.011824, -0.100626, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.999130, 0.017678, 0.025166, 0.028171, -0.031712, 0.011824, -0.100626, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 9, 9, 6, 20, 0, 0, 0.443101, 0.867242, -0.133937, -0.183340, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

        Builder("Untitled", stgbmh.x)
        {
          Parts2(4,4,4, 1, 0, 0, 0);
          Exparam(0, 0, 0, 0, 1432);
          Quaternion(0.727596, 0.000000, -0.019880, 0.685718);
          Vector(0.083062, -0.033366, 0.050504);

          Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.727596, 0.000000, -0.019880, 0.685718, -0.325464, 0.032550, -0.048656, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.727596, 0.000000, -0.019880, 0.685718, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 3, 3, 4, 30, 0, 0, 0.727596, 0.000000, -0.019880, 0.685718, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 4, 4, 4, 10, 0, 0, 0.727596, 0.000000, -0.019880, 0.685718, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 5, 5, 5, 10, 0, 0, 0.727596, 0.000000, -0.019880, 0.685718, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.689988, 0.180551, 0.138500, 0.687122, -0.273862, -0.031390, 0.015680, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 7, 7, 8, 15, 0, 0, 0.727596, 0.000000, -0.019880, 0.685718, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.723355, 0.031218, -0.027962, 0.689202, -0.437656, 0.016872, 0.054290, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 9, 9, 6, 20, 0, 0, 0.661107, 0.092851, 0.198679, 0.717527, -0.273862, -0.031390, 0.015680, 1, 1.000000, 1.000000, 1.000000 );;

        }
        Builder("Untitled", stgbmh.x)
        {
          Parts2(4,4,4, 1, 0, 0, 0);
          Exparam(0, 0, 0, 0, 1432);
          Quaternion(0.678104, 0.000000, 0.021299, -0.734657);
          Vector(0.025050, -0.022034, 0.018478);

          Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.678104, 0.000000, 0.021299, -0.734657, 0.321894, -0.029506, -0.000702, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.678104, 0.000000, 0.021299, -0.734657, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 3, 3, 4, 30, 0, 0, 0.678104, 0.000000, 0.021299, -0.734657, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 4, 4, 4, 10, 0, 0, 0.678104, 0.000000, 0.021299, -0.734657, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 5, 5, 5, 10, 0, 0, 0.678104, 0.000000, 0.021299, -0.734657, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.631032, 0.185813, -0.186226, -0.729789, 0.201584, 0.015580, -0.031002, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 7, 7, 8, 15, 0, 0, 0.678104, 0.000000, 0.021299, -0.734657, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 8, 8, 8, 30, 0, 0, -0.680622, -0.111961, 0.057398, 0.721750, 0.308938, -0.014854, -0.002048, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 9, 9, 6, 20, 0, 0, 0.714553, 0.133412, -0.289912, -0.622548, 0.201584, 0.015580, -0.031002, 1, 1.000000, 1.000000, 1.000000 );;

        }
      }
    }
  }
  Builder("Untitled", stgcov.x)
  {
    Parts2(2.4,2.4,2.4, 1, 0, 0, 0);
    Exparam(0, 0, 0, 0, 0);
    Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
    Vector(0.031446, -0.691824, 0.000000);

    Motion("Untitled", 1, 1, 1, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.986784, -0.129557, 0.083740, -0.049599, 0.199156, 0.056208, -0.086822, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 3, 3, 4, 30, 0, 0, 0.965295, -0.249986, -0.030146, -0.069304, 0.199156, 0.056208, -0.086822, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 4, 4, 4, 10, 0, 0, 0.943425, -0.319369, -0.088860, 0.007459, 0.199156, 0.056208, -0.086822, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 5, 5, 5, 10, 0, 0, 0.943425, -0.319369, -0.088860, 0.007459, 0.199156, 0.056208, -0.086822, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.982378, 0.146385, 0.110854, -0.034863, 0.199156, 0.056208, -0.086822, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 7, 7, 8, 15, 0, 0, 0.976954, -0.198383, 0.075249, -0.023287, 0.199156, 0.056208, -0.086822, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.976954, -0.198383, 0.075249, -0.023287, 0.199156, 0.056208, -0.086822, 1, 1.000000, 1.000000, 1.000000 );
    Motion("Untitled", 9, 9, 6, 20, 0, 0, 0.974705, 0.190318, 0.112816, -0.031628, 0.199156, 0.056208, -0.086822, 1, 1.000000, 1.000000, 1.000000 );;

    Builder("Untitled", stglru.x)
    {
      Parts2(1.4,1.4,1.4, 1, 0, 0, 0);
      Exparam(0, 0, 0, 0, 0);
      Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
      Vector(-0.817610, -0.660378, 0.000000);

      Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.991327, 0.083188, 0.023781, -0.098920, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.914767, 0.353429, 0.085137, -0.176184, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 3, 3, 4, 30, 0, 0, 0.929612, 0.309093, 0.101612, -0.173086, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 4, 4, 4, 10, 0, 0, 0.725382, 0.615453, 0.052722, -0.303741, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 5, 5, 5, 10, 0, 0, 0.725382, 0.615453, 0.052722, -0.303741, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.917491, 0.367294, -0.117715, -0.097206, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 7, 7, 8, 15, 0, 0, 0.849694, 0.476935, 0.086987, -0.207332, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.929827, 0.313378, 0.072656, -0.178710, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 9, 9, 6, 20, 0, 0, 0.880074, 0.455702, -0.091825, -0.096824, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

      Builder("Untitled", stglrd.x)
      {
        Parts2(2.8,2.8,2.8, 1, 0, 22, 0);
        Exparam(0, 0, 0, 0, 0);
        Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
        Vector(-0.345912, -1.761006, 0.000000);

        Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.985232, -0.149272, 0.044695, -0.070984, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.885005, -0.463768, -0.028666, 0.029373, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 3, 3, 4, 30, 0, 0, 0.847556, -0.511456, 0.088283, 0.110759, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 4, 4, 4, 10, 0, 0, 0.761056, -0.631547, -0.125084, 0.079344, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 5, 5, 5, 10, 0, 0, 0.761056, -0.631547, -0.125084, 0.079344, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.868728, -0.465425, 0.123782, -0.115625, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 7, 7, 8, 15, 0, 0, 0.885005, -0.463768, -0.028666, 0.029373, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.885005, -0.463768, -0.028666, 0.029373, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 9, 9, 6, 20, 0, 0, 0.842944, -0.516426, 0.093674, -0.118213, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

        Builder("Untitled", stgldd.x)
        {
          Parts2(2,2,2, 1, 0, 0, 0);
          Exparam(0, 0, 0, 0, 0);
          Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
          Vector(0.188680, -2.389938, 0.000000);

          Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.959583, -0.268954, -0.032866, -0.076049, -0.017284, -0.309504, -0.263932, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.993820, -0.009945, 0.110541, 0.001722, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 3, 3, 4, 30, 0, 0, 0.993820, -0.009945, 0.110541, 0.001722, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 4, 4, 4, 10, 0, 0, 0.964813, -0.249438, 0.078854, 0.026425, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 5, 5, 5, 10, 0, 0, 0.964813, -0.249438, 0.078854, 0.026425, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.984946, -0.078918, -0.074516, -0.134541, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 7, 7, 8, 15, 0, 0, 0.993820, -0.009945, 0.110541, 0.001722, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.993820, -0.009945, 0.110541, 0.001722, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 9, 9, 6, 20, 0, 0, 0.965256, -0.155220, -0.123773, -0.169905, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

        }
      }
    }
    Builder("Untitled", stgllu.x)
    {
      Parts2(1.4,1.4,1.4, 1, 0, 0, 0);
      Exparam(0, 0, 0, 0, 0);
      Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
      Vector(0.817610, -0.628930, 0.000000);

      Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.993798, 0.050154, -0.065054, 0.074960, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.890062, 0.285618, -0.215541, 0.282407, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 3, 3, 4, 30, 0, 0, 0.876510, 0.306154, -0.243126, 0.280872, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 4, 4, 4, 10, 0, 0, 0.826245, 0.249773, -0.451748, 0.225511, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 5, 5, 5, 10, 0, 0, 0.826245, 0.249773, -0.451748, 0.225511, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.897126, 0.351118, -0.067923, 0.259361, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 7, 7, 8, 15, 0, 0, 0.853422, 0.425618, -0.189497, 0.233691, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.893782, 0.347412, -0.203643, 0.197455, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 9, 9, 6, 20, 0, 0, 0.830626, 0.483733, -0.081959, 0.263337, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

      Builder("Untitled", stglld.x)
      {
        Parts2(2.8,2.8,2.8, 1, 0, 112, 0);
        Exparam(0, 0, 0, 0, 0);
        Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
        Vector(0.345912, -1.792452, 0.000000);

        Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.993158, -0.095704, 0.032253, 0.058629, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.971998, -0.200946, 0.055584, 0.108403, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 3, 3, 4, 30, 0, 0, 0.937356, -0.330782, 0.019141, 0.107614, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 4, 4, 4, 10, 0, 0, 0.963576, -0.206393, 0.163392, 0.047171, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 5, 5, 5, 10, 0, 0, 0.963576, -0.206393, 0.163392, 0.047171, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.958657, -0.272679, -0.038299, 0.071802, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 7, 7, 8, 15, 0, 0, 0.971998, -0.200946, 0.055584, 0.108403, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.971998, -0.200946, 0.055584, 0.108403, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
        Motion("Untitled", 9, 9, 6, 20, 0, 0, 0.929049, -0.362540, 0.005796, 0.073474, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

        Builder("Untitled", stgldd.x)
        {
          Parts2(2,2,2, 1, 0, 0, 0);
          Exparam(0, 0, 0, 0, 0);
          Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
          Vector(0.157232, -2.421384, 0.000000);

          Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.975198, -0.208094, -0.067939, -0.032699, 0.212366, -0.042340, -0.016260, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.984359, -0.174688, 0.004273, -0.022407, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 3, 3, 4, 30, 0, 0, 0.984359, -0.174688, 0.004273, -0.022407, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 4, 4, 4, 10, 0, 0, 0.984359, -0.174688, 0.004273, -0.022407, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 5, 5, 5, 10, 0, 0, 0.984359, -0.174688, 0.004273, -0.022407, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.974832, -0.221871, -0.014095, 0.016677, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 7, 7, 8, 15, 0, 0, 0.984359, -0.174688, 0.004273, -0.022407, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.984359, -0.174688, 0.004273, -0.022407, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
          Motion("Untitled", 9, 9, 6, 20, 0, 0, 0.993179, -0.047035, -0.097729, -0.042818, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

        }
      }
    }
    Builder("Untitled", stgsch.x)
    {
      Parts2(3,3,3, 1, 0, 201, 0);
      Exparam(0, 0, 0, 0, 0);
      Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
      Vector(-0.062894, -0.188680, 0.000000);

      Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.983101, 0.182702, 0.009988, -0.005744, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 2, 2, 2, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 3, 3, 4, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 4, 4, 4, 10, 0, 0, 0.962826, 0.268416, -0.029103, 0.008507, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 5, 5, 5, 10, 0, 0, 0.962826, 0.268416, -0.029103, 0.008507, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.958379, -0.271444, -0.088285, 0.005801, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 7, 7, 8, 15, 0, 0, 0.995730, 0.077554, -0.049455, -0.007879, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.995730, 0.077554, -0.049455, -0.007879, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 9, 9, 6, 20, 0, 0, 0.992884, -0.087252, -0.077074, 0.025044, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );;

    }
    Builder("Untitled", stgscm.x)
    {
      Parts2(1.6,1.6,1.6, 1, 0, 0, 0);
      Exparam(0, 0, 0, 0, 0);
      Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
      Vector(-0.784670, -0.052010, -1.310054);

      Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.893305, 0.434847, 0.111370, -0.022602, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.948359, 0.279888, 0.083743, -0.123555, 0.080868, 0.298450, 0.149824, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 3, 3, 4, 30, 0, 0, 0.954435, 0.261871, 0.086508, -0.113989, -0.001136, 0.392076, 0.214250, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 4, 4, 4, 10, 0, 0, 0.859593, 0.469925, 0.194641, -0.048833, 0.031704, 0.356110, 0.213132, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 5, 5, 5, 10, 0, 0, 0.859593, 0.469925, 0.194641, -0.048833, 0.034956, 0.254090, 0.183902, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.948359, 0.279888, 0.083743, -0.123555, 0.080868, 0.298450, 0.149824, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 7, 7, 8, 15, 0, 0, 0.908528, 0.392254, 0.106447, -0.096866, 0.080868, 0.298450, 0.149824, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.908528, 0.392254, 0.106447, -0.096866, 0.080868, 0.298450, 0.149824, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 9, 9, 6, 20, 0, 0, 0.948359, 0.279888, 0.083743, -0.123555, 0.080868, 0.298450, 0.149824, 1, 1.000000, 1.000000, 1.000000 );;

    }
    Builder("Untitled", stgscm.x)
    {
      Parts2(1.6,1.6,1.6, 1, 0, 0, 0);
      Exparam(0, 0, 0, 0, 0);
      Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
      Vector(0.764126, -0.046222, -1.272710);

      Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.917255, 0.371801, -0.038870, 0.137466, 0.000000, 0.000000, 0.000000, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.961335, 0.252839, -0.020567, 0.107166, 0.123978, 0.349352, 0.178310, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 3, 3, 4, 30, 0, 0, 0.959956, 0.272578, -0.016888, 0.062445, -0.004280, 0.418910, 0.229280, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 4, 4, 4, 10, 0, 0, 0.787448, 0.611065, -0.038129, 0.071217, 0.018076, 0.202864, 0.121466, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 5, 5, 5, 10, 0, 0, 0.787448, 0.611065, -0.038129, 0.071217, 0.058618, 0.172492, 0.120248, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.961335, 0.252839, -0.020567, 0.107166, 0.123978, 0.349352, 0.178310, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 7, 7, 8, 15, 0, 0, 0.887593, 0.440819, -0.034912, 0.128995, 0.123978, 0.349352, 0.178310, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.887593, 0.440819, -0.034912, 0.128995, 0.123978, 0.349352, 0.178310, 1, 1.000000, 1.000000, 1.000000 );
      Motion("Untitled", 9, 9, 6, 20, 0, 0, 0.961335, 0.252839, -0.020567, 0.107166, 0.123978, 0.349352, 0.178310, 1, 1.000000, 1.000000, 1.000000 );;

    }
  }
}
